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Answer by Shadyfella13

Maybe if there were some sort of translucent pop up (just a red highlighted text field and an"!" perhaps)that comes up when you make any kind of an edit whilst in Play mode. I really liked Duck's...

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Answer by Shadyfella13

I have been a fan of FlashKit for a few now. Great resource for sound effects and loopable sound bites.http://www.flashkit.com/soundfx/enjoy :)

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Answer by Shadyfella13

There is also this Audio Search engine I use called "Find Sounds"... its good when you are looking for something specific....http://www.findsounds.com/(only lets new users post one link at a time.....

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Answer by Shadyfella13

Its not a physics based solution... but this is on the Unify Community Page....maybe it will help you out." Description- A non-physics simple tank movement controller that includes acceleration and...

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Answer by Shadyfella13

I have been following Petey's Hack-n-Slash tutorial series at http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorialHe does all his tuts in C# and uses an OOP method. And he does a...

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Answer by Shadyfella13

I worked out a solution, for anyone interested.Instead of having one object in the scene that controls all the GUI elements, I put an OnGUI function in each units script. In my Unit manager, I build an...

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Answer by Shadyfella13

have a look at GUI.DragWindow. This should do the trick.http://unity3d.com/support/documentation/ScriptReference/GUI.html

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